Epic Games store targets May for cloud saves

Epic Games has published a roadmap of features coming to its newly-launched store over the coming weeks and months.

On the horizon? Cloud saves (which Epic is targeting for May), user reviews, wishlists and mod support (all within the next six months).

Epic’s clear aim is to get its store in the same position as Steam, except with better content curation, presumably.

You can check out the roadmap now, as a publicly viewable Trello board.

Coming in the near term, which Epic lists as the next one to three months, are the ability to search via genre and tag, a store page redesign and the ability for it to host videos, add-on purchase checks, improved patch sizes and DLC bundle support.

In the mid-term, the next four to six months, are user reviews, wishlists, newsfeed and follow improvements, price adjusting bundles, additional payment methods and currencies, player play time tracking, an Epic Games overlay, library improvements and – the big one – mod support.

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Long-term, more than six months away, are achievements, a shopping cart, direct carrier billing and a social overhaul.

Finally, listed simply as “date TBD”, are automated refunds, Arabic store translation, Korea game releases, gifting and an Android store.

Epic will also use the board to track issues as they come up and list when they have fixes incoming.

In the short time Epic’s store has been live, the Fortnite maker has made quite an impact. Today, for example, marks the launch of Ubisoft’s The Division 2, which is only available digitally for PC via the Epic Games store and Ubisoft’s own Uplay. Goat Simulator developer Coffee Stain Studios’ Satisfactory launches exclusively via the Epic Games store later this week and the developer has put out a nice Q&A video as to why. And after that, there’s Retro City Rampage followup Shakedown: Hawaii.

Yesterday, original X-COM creator Julian Gollop faced a backlash after signing Phoenix Point to the Epic Games Store rather than Steam, as he’d previously promised to backers during the game’s crowdfunding campaign.

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