How Sony Santa Monica knocked God of War Ragnarok’s big narrative climax into shape

Spoiler warning for God of War Ragnarok’s late-game story!

With much of the final, climactic level in place and the last few visual effects coming in, the developers at Sony Santa Monica realised they had a bit of a problem: there’s a big plot development that happens here, essential to the entire story of God of War Ragnarok – but nobody who played the game would notice it.

The moment in question here is Atreus’ big realisation, that bringing about Ragnarok is, after all, maybe not the best idea – something he notices when dwarven companion Sindri sets off a kind of magical shockwave, which destroys the Asgardian villains’ defences but, also, takes out a good few innocent civilians, too.

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