In Theory: Will there be more than one next-gen Xbox?

It was the E3 where we half-expected Sony to break cover with its plans for the next generation of PlayStation hardware, but come the hour, it was actually Microsoft that confirmed that its hardware engineers are hard at work architecting what Phil Spencer called “the next Xbox consoles”. Implying that more than one new Xbox is in development right now is an interesting – and dare we suggest, deliberate – choice of words.

This was swiftly followed up by a report from Microsoft/Windows-focused website thurrott.com, reporting on internal MS roadmaps describing a ‘family of devices’ currently in development under the ‘Scarlett’ codename, set to arrive in 2020. Thurrott’s insider stories along these lines are typically well-sourced and the timelines tie-in with the arrival of the technological building blocks that will enable next-gen hardware. But with Spencer talking about new hardware in the plural and the Scarlett project reported as more than just a single console release, we have to wonder what form the next generation is going to take, and what separates each of these machines from a technological perspective. After all, in the here and now, Microsoft often refers to its Xbox One ‘family’ – similar devices in many ways, but with radically different levels of rendering power.

There are further strands to weave into the discussion here, with Spencer revealing more in his annual E3 interview with Giant Bomb. It’s well worth a watch, with the Xbox boss seeing next-gen as an opportunity to focus on higher frame-rates and to leverage the firm’s existing work with variable refresh rate and 120Hz display technology. Spencer also sees the arrival of new hardware as the means by which CPU and GPU power can be rebalanced more in line with what we see on today’s PCs, as opposed to the situation we have now where even Xbox One X – the most powerful home console – is pairing a six teraflop GPU with low-power x86 CPU cores originally designed for tablets.

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