Ray tracing coming to Portal this November

Nvidia is releasing Portal with RTX, which will see the game’s graphics reimagined “with full ray tracing and entirely new art evocative of the original.”

In a detailed blog post, Nvidia stated that “full ray tracing” will mean every level will be transformed. Light will now bounce around the settings, and “be affected by the scene’s geometry and materials”. Meanwhile, where shadows are being cast, these will be “pixel perfect”.

“Portal’s unique selling point is the ability to take anything through a portal, and see through them, something that hadn’t been done before its release,” Nvidia elaborated. “With ray tracing, light can pass through portals, too. Even the light from the moving High Energy Pellets will cast through portals, causing shadows to shift in step.” You can see a little preview of Portal with RTX below.

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