The big Gran Turismo 7 interview

Gran Turismo is back. Not that it’s ever been away, of course – Gran Turismo Sport released towards the end of 2017, providing a foundation for a pleasingly modern take on the series with a new focus on online inspired by the likes of iRacing and some strong post-release support.

Now, though, is the time for the first numbered release in the series since 2013, and with that comes a different set of expectations – a proper campaign, a broader car list and a return to the collectathons of old, all of which Gran Turismo 7 looks set to deliver upon.

There’s also the promise of returning features and – most excitingly for sim and endurance fans such as myself – the reinstatement of dynamic time and weather conditions to help bring races alive. I was fortunate enough to get 30 minutes of series creator Kazunori Yamauchi’s time earlier this week, where I hoped to find more details of what’s to come.

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