Vampyr’s patch to “de-emphasize combat” drops next week

Focus Interactive has confirmed Vampyr’s afore-promised patch to “de-emphasise” combat in the vampire action-RPG will release later this week on 26th September 2018.

“Story Mode de-emphasizes combat, placing a greater focus on narrative so players can enjoy Dr. Jonathan Reid’s journey with less challenging gameplay,” states an update on Steam.

“On the other end of the scale, Hard Mode makes combat much more difficult. Players will receive less experience from killing enemies too, forcing them to rely even more on embracing citizens to grow in power. Upon starting a new game, players will be given the option to choose from these two new modes or a third ‘Normal Mode’ if they wish to play the original Vampyr experience.”

Players will not be able to change the difficulty part-way through a game, though, so if you’ve abandoned a playthrough, you’ll need to start over on a clean save file to try the game on an easier setting.

The publisher also confirmed “a host of optimization tweaks and fixes” and Nvidia Ansel support for PC players, too.

Vampyr’s new difficulty modes will roll out next week on PC, PlayStation 4, and Xbox One. Aoife wasn’t overly impressed when she reviewed Vampyr, stating: “even with lashings of the red stuff, Vampyr ends up decidedly beige”.

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