Soundfall review – monotone gameplay lacks dynamic range

Shoot-shoot-dodge-repeat. Soundfall is a game all about rhythm. Music blasts in your ears, the environment bops and dances to the beat, and so do your fingers as you tap-tap-tap on the controller.

More and more developers are turning to music to put a fun twist on action gameplay, from Crypt of the NecroDancer (and its Zelda follow-up Cadence of Hyrule), to FPS Bullets per Minute and platformer No Straight Roads. These aren’t games about making music, but saving the world to the beat.

That’s your task in Soundfall. Taking its cue from NecroDancer, a metronome pulses at the bottom of the screen and it’s your job to shoot-shoot-dodge-repeat your way through each level sticking to the tempo. Shoot or dodge off the beat and the action will fail.

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