What it’s actually like being a game publisher

A publisher’s perspective: we haven’t had one of those on the Eurogamer Podcast yet, not until today! And publishing is an area there are many misconceptions about. Are they goodies, are they baddies? We just don’t know! And how does signing a game, and marshalling it out of the door, work?

My guest today started their own label five years ago in the hope of doing things differently, and things have gone very well. Today, No More Robots employs 13 people and is responsible for games like Hypnospace Outlaw, Descenders, Not Tonight, and Yes, Your Grace. Good games.

In fact, the recently-announced Dreamsettler, a spiritual successor to Hypnospace Outlaw, became the company’s most Wishlisted game – an important metric for predicting how a game will ultimately do. Well, it used to be, anyway, but more on that in the chat.

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